Arrible has developed a game app for a video game development company. Their task was to provide art testing and high-polys rendering in UE5. Guys have successfully delivered quality low poly assets that have helped us improve the game assets texture. The team has been collaborative, communicative and receptive to feedback throughout the partnership. Their accessibility and cost-effectiveness are impressive in the workflow.

Outstaffing
We will rent you experienced professionals on mutually beneficial terms

We will assign a game producer or project manager for your project, who will help you select a team, organize the work and bring it to the final result you need on mutually beneficial terms.

We will assign a game designer for your project, who will help you create an idea, concept and content for your future game on mutually beneficial terms.

We will assign a UI/UX designer for your project, who will help you build a working interface design for your game on mutually beneficial terms.

We will assign a 2D Artist for your project, who will help you draw art content for your game with a high level of detail on mutually beneficial terms.

We will assign a 3D Artist for your project, who will help you create high quality three-dimensional objects and textures for your project on mutually beneficial terms.

We will assign an Animator for your project, who will help you create animation of your characters and objects or visual effects in the game on mutually beneficial terms.

We will assign a Unity developer for your project, who will help you develop from scratch or refine your game on mutually beneficial terms.

We will assign an Unreal Engine developer for your project, who will help you develop from scratch or refine your game on mutually beneficial terms.

We will assign a Back-end developer for your project, who will help you optimize the performance of your game or server on mutually beneficial terms.

We will assign a QA engineer for your project, who will test your game for compliance with the declared documentation, art content, competitor references and the expectations of the target audience on mutually beneficial terms.
You get a specialist who does not need to be taught or told what to do. He doesn't need training and from the first day of work he's ready to bring results on the project.
We sign a contract with you that leaves the employee's social security obligations to us
Despite the fact that our employee will work on your project, if necessary, he will receive technical support from our CTO, who can also sign an NDA for your project


Odyssey Racing Arena is a dark fantasy racing game with RPG elements, breeding and betting mechanics based on "play and earn" economy. Odyssey Racing Arena players have several available roles to play. Each role allows player to experience a unique set of game mechanics and styles of gameplay.




The Chronicles of Rina is a computer RPG game with dark fantasy elements. The goal of the game is to find the key to saving the continent from the creatures of darkness in the kingdom of Rina, in the ruins of forests and dungeons of which ancient magic is hidden.


Zone of Avoidance (ZoA) is a PVP/PVE, Play-to-Earn, NFT-based auto battler in which the universe becomes your campaign ground. Buy your NFT spaceship, fill it with heroes and embark on your mission out of the New Milky Way toward the Zone of Avoidance.





Odyssey Racing Arena is a dark fantasy racing game with RPG elements, breeding and betting mechanics based on "play and earn" economy. Odyssey Racing Arena players have several available roles to play. Each role allows player to experience a unique set of game mechanics and styles of gameplay.


Odyssey Racing Arena is a dark fantasy racing game with RPG elements, breeding and betting mechanics based on "play and earn" economy. Odyssey Racing Arena players have several available roles to play. Each role allows player to experience a unique set of game mechanics and styles of gameplay.


The Chronicles of Rina is a computer RPG game with dark fantasy elements. The goal of the game is to find the key to saving the continent from the creatures of darkness in the kingdom of Rina, in the ruins of forests and dungeons of which ancient magic is hidden.



Assignment 42 is a strategic, puzzle-based experience set in a maze of superstructure interiors. Progress by programming a machine to handle fried electrics and fires while you, with the guidance of your partner operator, evacuate every civilian and investigate who is behind the disaster.
We’d developed a website for a client and were looking for a company that could create an RPG NFT game for them. We found them through a Google search by coming across an article for the top game developers. We initially tried negotiating with nearly 15 companies. We called Arrible, and their answer displayed the most expertise, so we recommended them to the client for this project.
The project budget was around $44,500,000., but the deadlines were running out, so it was necessary to do it not just with high quality, but also in a short time. The Arrible team coped with this task perfectly, the client was satisfied, and as far as I know, continues to work with them. The customer was pleased that the team told him how to do better and even cut some of his ideas. At the time of release, there were a minimum of bugs and warnings, which allowed the project to be launched on time.
The development remains ongoing, but investors and internal stakeholders have already praised the initial prototype, particularly the game’s characters and map. The team is highly receptive and we’re impressed with their rapid turnaround time.

The 3D models align with our existing art asset pipeline, thanks to Arrible. So far, the team workflow has been effective. Their quick turnaround time and affordable rates for quality work impressed us.

Arrible successfully created a game in a timely manner. The team went the extra mile to fulfill their responsibilities and meet the needs of the internal team. They also incorporated great ideas to optimize the platform. They were communicative, reliable and cost-effective.
- - Acquaintance with the project team and gathering requirements;
- - Creation of the concept of the game;
- - Writing a GDD (Game Design Document) with interaction logic and interface diagrams, as well as a project framework, which includes a project plan, art guidelines and parts of concept art.
- - Creation of a prototype of a future game with a minimum set of features (1-2 interfaces, locations and characters) to test ideas and game mechanics until the game meets the requirements of the target audience;
- - Creation of a technical demo to demonstrate an early prototype to investors / stakeholders, where the project is still far from ideal, but displays the main game ideas.
- Development of a small, polished part of the project in order to evaluate the product at an early stage, as if it were a finished game. Our artists and developers create a minimal set of mechanics in order for the client to appreciate a short but memorable gaming experience.
- Creation of content for the entire game, where all departments are involved: PM & Producers, Game Design, UI / UX, 2D, 3D, Animation, Rigging, VFX, Development, DevOps.
- After creating the first full-fledged version of the game, our QA specialists test it for defects and inconsistencies (bugs, art content), and then pass these comments on to specialized specialists who work until there are no open tickets left in the CRM system.
- After fixing all the bugs, our manager conducts a demo of the final version of the game to the customer:
- - If there are comments, the game is sent for minor revision and re-testing;
- - If there are no comments, our team will port the game to the declared platforms and transfer the source code (art content, gameplay video, game build).
- - After the release of the game, in most cases, our customers successfully develop their product and contact us for further improvements, with which we are happy to help them;
- - In addition to patches and updates, our specialists analyze player behavior, market decisions and game statistics in order to increase the percentage of player retention, their interest in the game and your monetization.
A solution that is suitable for projects that have an idea, but no details on how to reach the final result. Payment is based on the time spent. The main advantages of this model are as follows:
- Work on sprints (Agile approach) and the ability to make changes at any stage;
- Visibility of the result at each stage;
- Flexible system of payments (upon completion of work, once a week, month, quarter).
This option is suitable for projects that have a written and approved concept of the game. Payment is made according to the amount of work estimated in hours. The main advantages of this model are as follows:
- Fixed budget;
- Fixed amount of work;
- Fixed terms;
- The inability to make changes or additions after the signing of the contract.
This model is suitable for companies that have their own team and they need to understaff it with individual specialists. The main advantages of this model are as follows:
- An experienced specialist in the team who doesn't need to be trained;
- Exemption from paying taxes, sick leave, time off for an employee;
- Support from the CTO, who mentors and advises the rented employee.

We receive an application from you.

We evaluate the project and ask clarifying questions.

We fix the agreements and start working together.