Zone of Avoidance (ZoA) [Unity / C#]
Zone of Avoidance (ZoA) is a PVP/PVE, Play-to-Earn, NFT-based auto battler in which the universe becomes your campaign ground. Buy your NFT spaceship, fill it with heroes and embark on your mission out of the New Milky Way toward the Zone of Avoidance.
- - Game Concept;
- - Game Design;
- - Tokennomics preparation.
- - UI/UX Design (Prototype, Design concept);
- - 2D Art (Art direction, Artist concept and sketch);
- - 3D Art (Art direction, Modeling and render);
- - VFX integration.
- - PvP and PvE game modes development;
- - Quest System Development;
- - Beta tests and polishing of entire game.
- - Functional Testing (+ regression);
- - Smoke Testing;
- - Performance Testing;
- - Acceptance Testing.
Assignment 42 is a strategic, puzzle-based experience set in a maze of superstructure interiors. Progress by programming a machine to handle fried electrics and fires while you, with the guidance of your partner operator, evacuate every civilian and investigate who is behind the disaster.
We receive an application from you.
We evaluate the project and ask clarifying questions.
We fix the agreements and start working together.