Arrible has developed a game app for a video game development company. Their task was to provide art testing and high-polys rendering in UE5. Guys have successfully delivered quality low poly assets that have helped us improve the game assets texture. The team has been collaborative, communicative and receptive to feedback throughout the partnership. Their accessibility and cost-effectiveness are impressive in the workflow.

FULL-CYCLE DEVELOPMENT
We'll create a game for you from scratch of any complexity or do it together with your team
Yes, but before that, we conduct a comprehensive audit to analyze all aspects of the game: from the code to the implemented game mechanics. Based on the data received, we give our verdict and propose the next steps of cooperation.
It all depends on the size and complexity of the project or service being provided. If we consider a project of average complexity, then as a rule the team consists of the following performers: Producer, Project Manager, Game Designer, Art Manager, UI/UX Designer, 2D Artist, 3D Artist, Animator, Unity / Unreal Engine Developer, Back-end Developer, Build Engineer.
Everything is individual. The price is formed on many factors: the size and genre of the game, whether there is already ready-made art content and game design, the number and complexity of game mechanics in MVP, platforms and technologies. A more objective assessment can be formed after evaluating the game design document. For example, a simple card game can cost from $10,000. If you add a client-server architecture, the amount will be higher. Larger projects, such as browser-based strategies or MMO RPG’s can cost from $100,000 or more. Regarding the terms of delivery - the criteria are the same. As a rule, it can be from 1 month to several years.
Of course, we carry out an initial assessment of the feasibility of certain functions at the briefing stage. If, during the implementation, specialists have ideas for optimizing the product, we make a discussion, first within the team and then with the involvement of the customer, arguing this or that decision on specific examples.
We work worldwide with clients from different time zones. Most often it’s Europe, USA, Latin America and other continents.
Basically, communication on the project is carried out in Discord on a channel specially created for your project. Sometimes the specifics of the project involve working in the client’s Task Manager or messenger if we need to work together with another team (we are fine with this). The time and number of presentations (sprint review, retrospective, conference calls) are agreed with the customer in an individual format and depending on the specifics of the project.
Depending on the request and the specifics of the project, we work on three models: Fixed price, Time & Material, Outstaff.

We receive an application from you.

We evaluate the project and ask clarifying questions.

We fix the agreements and start working together.